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- 16:06, 12 August 2022 Nop (script command) (hist | edit) [357 bytes] Mikelan98 (talk | contribs) (Created page with "{{InfoboxScriptCommand|name=Nop|sdsmeName=Nop|function=Nothing|numberDP=0000|numberPt=0000|numberHGSS=0000|nextNumberDP=0001|nextNumberPt=0001|nextNumberHGSS=0001|nextDP=Dummy|nextPt=Dummy|nextHGSS=Dummy}} The '''Nop''' script command is meant to do nothing. It can be used as a placeholder.")
- 23:42, 11 August 2022 Variable (scripting) (hist | edit) [4,351 bytes] Mikelan98 (talk | contribs) (Created page with "'''Script variables''' consist on a memory region where numeric values can be stored and operated by the game. Each variable is a {{u16}} value that can be dynamically read and written, not only by the scripts but also from the main code. Most of the variables are saved in the savegame file, allowing us to use them as checkpoints in the gameplay, to control the scripts behaviour during the story and to enable or disable certain events. There is a limited number of usable...")
- 18:09, 11 August 2022 Level script (Gen IV) (hist | edit) [5,455 bytes] Mikelan98 (talk | contribs) (Created page with "Level scripts are special script files that are executed under specific circumstances, most of them related with the overworld initialization process. They don't contain normal script commands, since their only task is to call scripts of the local script archive (the ones editable with SDSME, PPRE or DSPRE). The binary file of level scripts is formed by the concatenation of encoded call commands. There are 4 call types in Generation IV level scripts. ==End==...")
- 16:30, 11 August 2022 List of script commands (HGSS) (hist | edit) [63,597 bytes] Mikelan98 (talk | contribs) (Created page with "There are 853 script commands in Pokémon HeartGold and SoulSilver international versions. {| class="tabscrcmd sortable" style="text-align:left; width:100%;" |- ! style="width: 28px;" | # ! style="width: 10%;" | New nomencl. ! style="width: 10%;" | SDSME nomencl. ! class="unsortable" style="min-width: 30%;" | Parameters ! class="unsortable" | Function |- | 0000 | Nop | Nop | - | Nothing |- | 0001 | Dummy | Nop1 | - | Nothing |- | 0002 | End | End | - | End script ex...")