Template:InfoboxScriptCommand: Difference between revisions
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(Created page with "<table class="tabscript"> <tr> <th colspan="3" class="title"><p class="name">{{{name|Name}}}</p><p class="subname">Script Command</p></th> </tr> <tr> <th colspan="3" class="subtitle">Other names</th> </tr> <tr> <td style="text-align:center">SDSME</td> <td colspan="2" style="font-style: italic;">{{#if:{{{sdsmeName|1}}}|{{{sdsmeName|Name in SDSME}}}|Unknown}}</td> </tr> <tr> <td style="text-align:center">DSPRE</td> <td colspan="2" styl...") |
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<td style="text-align:center">SDSME</td> | <td style="text-align:center">SDSME</td> | ||
<td colspan="2" style="font-style: italic;">{{#if:{{{sdsmeName|1}}}|{{{sdsmeName|Name in SDSME}}}| | <td colspan="2" style="font-style: italic;">{{#if:{{{sdsmeName|<noinclude>1</noinclude>}}}|{{{sdsmeName|Name in SDSME}}}|-}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align:center">DSPRE</td> | <td style="text-align:center">DSPRE</td> | ||
<td colspan="2" style="font-style: italic;">{{#if:{{{dspreName|1}}}|{{{dspreName|Name in DSPRE}}}| | <td colspan="2" style="font-style: italic;">{{#if:{{{dspreName|<noinclude>1</noinclude>}}}|{{{dspreName|Name in DSPRE}}}|-}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align:center">PPRE</td> | <td style="text-align:center">PPRE</td> | ||
<td colspan="2" style="font-style: italic;">{{#if:{{{ppreName|1}}}|{{{ppreName|Name in PPRE}}}| | <td colspan="2" style="font-style: italic;">{{#if:{{{ppreName|<noinclude>1</noinclude>}}}|{{{ppreName|Name in PPRE}}}|-}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
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<td colspan="3" style="text-align:center">{{{ | <td colspan="3" style="text-align:center">{{#if:{{{function|<noinclude>1</noinclude>}}}|{{{function|<noinclude>What this script command does (short explanation, details must be given inside the article itself)</noinclude>}}}|-}}</td> | ||
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<td colspan="2" style="text-align:left; padding-left: 1em; border-top: 1px dotted #606060;">{{Tooltip|Usable by level scripts?|Whether the command can be used by level scripts triggered by overworld initialization or not. The limitation does not exist for level scripts triggered by variables.}}</td> | |||
<td colspan="1" style="text-align:center; border-top: 1px dotted #606060;">'''{{{usableLevelScript|?}}}'''</td> | |||
</tr> | |||
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<td colspan="2" style="text-align:left; padding-left: 1em; border-top: 1px dotted #606060;">{{Tooltip|Frame wait?|Whether the game waits for the next frame before resuming the script execution after this command ends, or the next script command is executed immediately after.}}</td> | |||
<td colspan="1" style="text-align:center; border-top: 1px dotted #606060;">'''{{{frameWait|?}}}'''</td> | |||
</tr> | |||
{{#if:{{{numberDP|0000}}}| | {{#if:{{{numberDP|0000}}}| | ||
<tr> | <tr> | ||
<th colspan="3" class="subtitle">{{GameVersion|DP}}</th> | <th colspan="3" class="subtitle">{{GameVersion|DP}}</th> |